Skip to content

Killfeed & Rewards

Configure kill feed messages and the player reward system.

What It Does

The killfeed system tracks all player deaths and events on your DayZ server, displaying them in Discord channels in real-time. The reward system gives players in-game currency for kills, playtime, and other activities.

Reward Configuration

Hourly Playtime Reward

/kf hourly-reward <value>

Sets the amount of money players earn for every hour they spend on the server.

Example

Setting this to 2.50 means players earn 2.50 currency units per hour played.

Default: 1.00

Kill Rewards

/kf kill <base> [headshot_multiplier] [killstreak_multiplier]

Configures the kill reward system:

Parameter Description Default
base Base reward for any kill 1.00
headshot_multiplier Multiplier for headshot kills 1.25
killstreak_multiplier Multiplier that increases with consecutive kills 1.05

Example

With defaults of base=1.0, headshot=1.25, killstreak=1.05:

  • A normal kill earns 1.00
  • A headshot earns 1.00 × 1.25 = 1.25
  • A second consecutive kill earns 1.00 × 1.05 = 1.05
  • A third consecutive kill earns 1.00 × 1.05 × 1.05 = 1.10

Currency Symbol

/server currency <sign>

Sets the currency symbol displayed in reward messages and killfeed.

Examples: $, , EUR,

Default: $

Killfeed Channels

Configure Feed Channels

/kf channel <#channel-name>

Opens an interactive setup view where you select which types of events to send to the chosen Discord channel.

Available Feed Types

You can selectively enable any combination of these 13 feed types for each channel:

Feed Type Description
PvP killfeed Player vs Player kills
PvE killfeed Deaths from zombies, sickness, animals
Suicides killfeed Player suicides and unknown deaths
PvP admin killfeed PvP kills with location data
PvE admin killfeed PvE deaths with location data
Suicides admin killfeed Suicides with location data
Player connects/disconnects Connection status changes
Player consciousness Player goes unconscious / regains consciousness
Building and dismantling Fences, towers, and other structures
Objects placement Tents, barrels, and other placed objects
Flags actions Raising and lowering flags
Stashes actions Digging in and out of stashes

How It Works

The killfeed checks for new events regularly and sends them to all channels that have the corresponding feed type enabled. Events with images (like maps) are sent individually, while text-only events are sent in groups.

Channel Configuration

Each channel can independently select which feed types to receive. The same feed type can be sent to multiple channels. To reconfigure a channel, simply run /kf channel again — it will pre-select the channel's current bindings for easy modification.